GTA 6 database
GTA 6 gameplay features
How GTA VI plays, as far as it has been shown: systems from Rockstar’s own pages, and mechanics outlets saw in An Extended Look and Rockstar’s preview.
38 entries, 8 named by Rockstar
© Rockstar Games- From Rockstar
- Rockstar names or states it, on its own site or a store listing.
- Seen in footage
- Visible in Rockstar’s footage or screenshots and identified by outlets or a readable sign. Rockstar has not named it.
- Reported
- An outlet’s description of Rockstar’s footage, preview or interviews.
Systems
- Seen in footageAn Extended Look
Sweat and heat
Jason and Lucia visibly sweat while dancing, lifting weights or fighting.
Sources: Kotaku · GamesRadar+
- ReportedAn Extended Look
Character switching
When Jason and Lucia are together, you can swap between them instantly, even mid-drive or mid-fight. When they are apart, switching uses a fast sky-camera transition similar to GTA V. IGN says switching may be disabled at some story points.
Sources: Push Square · TechRadar · IGN · PC Gamer
- ReportedAn Extended Look
Interaction wheel / context prompts
Holding the aim trigger with a gun holstered brings up context options for people and animals, much like Red Dead Redemption 2. The options are greet and taunt, plus defuse or provoke when someone is hostile.
Sources: IGN (gta 6 new gameplay details) · Kotaku · Push Square · IGN (gta 6 rob nelson interview…)
- ReportedAn Extended Look / Rockstar preview
Criminal Profile
A behaviour tracker that GTA VI uses in place of Red Dead Redemption 2’s Honor system. Repeated, needless violence shifts your profile, as can small good deeds such as binning rubbish. In An Extended Look, petting a dog triggers a positive-karma prompt. Violence a mission requires does not count. Rockstar says the profile can affect how the world reacts and how the story plays out.
Sources: IGN (gta 6 new gameplay details) · IGN (gta 6 rob nelson interview…) · Push Square · Dexerto · PC Gamer
- ReportedRockstar preview (IGN) / An Extended Look
Relationship system
Jason and Lucia start out wanting a romance, but whether it develops depends on time spent together outside missions. Activities that help include shopping, salons, exercise, minigames and robberies. You can hold hands with a trigger press and hold doors for each other. Romance is optional and gives no gameplay bonuses.
Sources: IGN (gta 6 new gameplay details) · IGN (gta 6 rob nelson interview…) · Kotaku · Push Square
- ReportedRockstar preview / interviews
Body changes: weight, muscle, sleep
Eating restores health but overeating adds weight. Gym work builds muscle. Rockstar told Dazed that long stretches without sleep visibly change the characters’ faces.
Sources: IGN · Kotaku · Dexerto · GamesRadar+
- ReportedRockstar preview / Ultimate Edition
Fences for stolen goods
Stolen jewellery and cars are sold to fences. Damaged cars fetch less money.
Sources: IGN · Dexerto · Rockstar Games
- ReportedRockstar preview / Ultimate Edition
Choices with consequences
IGN reports that small decisions add up and some big choices bring immediate change, with the story designed to support replays. Dexerto says the game uses RDR2-style chapters, and Rockstar’s store listing says Ultimate Edition items are uncovered chapter by chapter.
Sources: IGN · Dexerto · PlayStation Store
HUD and map
- ReportedAn Extended Look
3D minimap
The minimap shows buildings and structures as 3D models.
Sources: Kotaku · Push Square · PC Gamer
- ReportedRockstar preview (IGN)
Satellite-style pause map
IGN says the pause-screen map uses detailed satellite-style imagery rather than a simple street plan.
Sources: IGN
Police and wanted level
- ReportedAn Extended Look
Six-star Wanted level
The sixth Wanted star returns. IGN says one star is easy to shake, while three or more in the city can force you to flee on foot through alleys.
Sources: Push Square · IGN · TechRadar · Kotaku
- ReportedAn Extended Look / Rockstar preview
Witness-based Wanted system with suspect description icons
A crime is reported only if someone sees it or an alarm goes off. Icons under the stars show whether police know your face, clothes, vehicle and whether you are a couple. Stars appear hollow when police have no description, and hot zones stay marked on the map until they cool down.
Sources: IGN (gta 6 new gameplay details) · IGN (gta 6 rob nelson interview…) · Push Square · GamesRadar+
- ReportedAn Extended Look / Rockstar preview
Shaking the police: disguises, vehicle swaps and splitting up
To lose heat you can change your whole outfit, cut your hair, switch vehicles or have the couple split up. Wearing a mask during a crime can stop a description from being recorded, even on CCTV. The Raul getaway shows the crew burning the car and switching to a van.
Sources: IGN · Kotaku · GamesRadar+ · TheGamer
Combat
- ReportedAn Extended Look
Slow-motion aiming with weak points
Jason can slow time using a meter, Dead Eye style. Enemies then show red (lethal) and yellow (non-lethal) target areas such as the head, hands and knees.
Sources: TechRadar · Push Square · GamesRadar+ · Dexerto · Kotaku
- ReportedAn Extended Look / Rockstar preview
Non-lethal takedowns and disarming
Shooting arms or legs incapacitates enemies, and an accurate shot can knock a gun from their hand. The hit marker flashes yellow for non-lethal hits.
Sources: IGN · Kotaku (15 cool detail we spotted …) · Kotaku (15 new things we just lear…) · GamesRadar+
- ReportedAn Extended Look
Cinematic kill cams
Standout kills are replayed in slow motion from a cinematic camera angle.
Sources: IGN · GamesRadar+ · Dexerto
- ReportedAn Extended Look
Quick-time events
Some melee moments and actions such as using a slim jim use timed button prompts. In one, Lucia gets a choice of moves and drives her heel into an attacker.
Sources: TechRadar · PC Gamer · GamesRadar+
- ReportedAn Extended Look / Rockstar interview
Carried loot and physical inventory
Loot bags exist as physical objects carried on the body. Lucia fires one-handed while laden with bags. Rockstar told Dazed that open-carrying a rifle in public will draw reactions.
Sources: GamesRadar+ · Kotaku
Vehicles
- ReportedAn Extended Look / Rockstar preview
Tiered car theft: slim jim, key cloner, trackers
Parked cars are sorted into security tiers. Older cars open with a slim jim or a smashed window, while prestige cars need a key cloner that unlocks later in the story. Some cars carry trackers that alert police if you drive slowly. Occupied cars can still be carjacked the classic way.
Sources: IGN (gta 6 new gameplay details) · IGN (gta 6 rob nelson interview…) · GamesRadar+ · Kotaku · TheGamer
- ReportedRockstar preview (IGN)
Vehicle trunks as storage
Personal vehicles have working trunks for spare outfits and weapons, useful for escaping the police.
Sources: IGN
The world
- From RockstarVintage Vice City Pack / Ultimate Edition / Rockstar preview
Personal garages with weapon lockers and stash
Rockstar’s garage descriptions include a weapon locker and a secure spot to leave stolen goods for fencing. Each character can keep several personal vehicles.
Sources: Rockstar Games (VI) · Rockstar Games (editions) · IGN · GamesRadar+
- ReportedAn Extended Look / Rockstar preview
Interactive safehouses
Safehouses work more like Red Dead Redemption 2’s camps: they can be shared, other people may drop by, and you can trim hair or shave there. You can also check the fridge (some drinks have effects), switch lights and watch TV.
Sources: IGN · Kotaku (15 new things we just lear…) · Kotaku (15 cool detail we spotted …) · PC Gamer · Dexerto
- ReportedAn Extended Look / interviews
Reactive NPCs
NPCs notice eavesdropping or being followed, may start fights, and may carry weapons. Rockstar says Leonida’s population varies in age, height, body type, tattoos and style by neighbourhood.
Sources: IGN (gta 6 new gameplay details) · IGN (gta 6 rob nelson interview…) · Dexerto · GamesRadar+
Customisation
- From RockstarUltimate Edition
Vehicle customization
Rockstar’s mod-shop text mentions detailed interiors, rims, donk styling, off-road mods and hand-painted art. GamesRadar+ notes a wide range of artistic and performance mods.
Sources: Rockstar Games (editions) · Rockstar Games (VI) · PlayStation Store · Xbox Store · GamesRadar+
- From RockstarUltimate Edition / Rockstar preview
Character customization
Hairstyles, Jason’s facial hair, Lucia’s makeup and nails, tattoos and outfits are all customizable. IGN says each store carries exclusive items.
Sources: Rockstar Games (editions) · Rockstar Games (VI) · PlayStation Store · Xbox Store · IGN
- From RockstarUltimate Edition
Vice City Style outfits (Ultimate Edition)
Exclusive outfits, hairstyles and tattoos for both characters, modelled by Jason and Lucia in Rockstar’s images.
Sources: Rockstar Games (editions) · Rockstar Games (VI) · PlayStation Store · Xbox Store
- From RockstarVintage Vice City Pack
Vintage Vice City outfits and hairstyles
Jason gets a pastel linen suit and Lucia a red sequin mini dress with curls, plus period hairstyles.
Sources: Rockstar Games (VI) · Rockstar Games (editions)
Music and presentation
- From Rockstarrockstargames.com/VI/music
In-game radio stations
Rockstar’s music page names AfroBank FM (Burna and Palmsy), Back Country Radio (MW and Delta Dawne), Cocoteo FM (El Martillo and La Gata), Dirty South Classics (Trick and Trina), Flash FM (Robyn and Alex) and The Chamber (metal, DJ Kerry and DJ Tom). Rockstar calls it its widest-ranging radio and podcast selection yet.
Sources: Rockstar Games (music) · Rockstar Games (VI)
- From RockstarLaunch Trailer / rockstargames.com/VI/music
Original score by Justice
The Launch Trailer debuts “Flower in a Hurricane” by Justice, the game’s score composers, featuring Tame Impala, SZA and King Gizzard & The Lizard Wizard.
Sources: Rockstar Games (music) · Rockstar Games (VI) · Kotaku · TechRadar
- From RockstarPlayStation Store
Single-player experience
The PlayStation Store says Grand Theft Auto VI is a single-player experience. It lists offline play, DualSense vibration and trigger effects, PS5 Pro Enhanced and Remote Play.
Sources: PlayStation Store (EP1004 PPSA01547 00 GTAVIS…) · PlayStation Store (EP1004 PPSA01547 00 GTAVIU…)
- ReportedAn Extended Look
Seamless gameplay-to-cutscene transitions
An Extended Look moves straight between player control and cinematic scenes without visible cuts.
Sources: TechRadar · TheGamer · GamesRadar+
FAQ
Can you switch between Jason and Lucia?
Yes, according to outlets that watched An Extended Look: when they are together you can swap instantly, even mid-drive or mid-fight.
How many wanted stars are in GTA 6?
Six, according to reports of An Extended Look, up from GTA V’s five.

